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OBJECTIVE
Participating in a creative team as a Modeling/Lighting/Texturing artist

SUMMARY OF QUALIFICATIONS
An experienced 3D artist participated in various projects with the wide range of production duties including concept art, matte painting, modeling, texturing, rigging, and lighting

PROFESSIONAL EXPERIENCE

Anthem Visual Effects    2009 Aug - 2009 Dec / 2010 Mar - Present
   Sanctuary season 3   Sci-Fi TV series with on-going episodes
   Sanctuary season 2   Sci-Fi TV series with 13 episodes
   Alice            Sci-Fi TV mini-series
   [3D Environment Artist]
Creating the primary concept of the environment by matte painting for visualization
Building and delivering 3D environment assets with the task of layout, modeling, texturing, and lighting
Ensuring all 3D assets contain required render passes with successful and accurate rendersn

Nerdcorps Entertainment    2008 Oct - 2009 March
   League of Super Evil   TV animation series
   [Modeling Production Assistant ]
Building and polishing 3D models including texturing and rigging according to the design in a way that demonstrates the certain cartoony art style
Following the modeling production schedule on daily basis

SKILL
Able to model variable forms of both organic and hard surface models
     (Able to model life form characters and creatures / props and exterior/interior environment.)
General capabilities in rigging, shading, and texturing.
Ability to set lighting for indoor and outdoor environments according to the onset footage
Efficient to follow the high-paced production deadlines under high pressure environment.
Willingness to work flexible hours, including weekends when required

SOFTWARE KNOWLEDGE
Maya, XSI, ZBrush, Mental Ray, Adobe Photoshop, Adobe Premier, Adobe After Effects, Corel Painter

EDUCATION
Vancouver Film School 2007- 2008
[Diploma in 3D Animation & VFX- Class Honour/ Specialized in 3D Modelinig]
University of British Columbia 2002-2007
[Bachelor Degree of Arts / Specialized in Economics]

REFERENCE
Avialable upon request.

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